Project Evaluation

Interpretation of brief

Understanding the design problem and communicating that understanding to others.

I was happy with how the design process went, my only problem from a design perspective was the time constraints. If we had the full year to work on this i think my work would have been better.. In Teams of communication i was in a 2 person group and we both communicated excellently, there was no problems here. We both discussed ideas/visions and where improvements could be made

Planning

Setting and working to targets

We set a 10 week plan, within this time we had all our creative aspects of our project had to be shown or visualized into a usable model for an Ios Game. We dived up the weeks to set projects i.e ( Week 1 – Game Idea, Week 2 – Game Logos, Week 3 – Colours etc )

Organisation of resources

Sourcing material and equipment.  Digital asset management

Our resources where any copyright free material, the use of adobe products such as illustrator, Dreamweaver and Photoshop using the hardware the college provided.

Development of ideas

Research activities. Mood and style boards.  User testing.

Our designs were illustrated on flow charts these were to show the main functions of the game and how it would all connect. Heres an example of a flow chart

LampFlowchart.svg

Production

Authoring and mastering.  Achieving time bound and format targets.

The production went smooth we achieved our goal just within the time constraints. Next time i would defiantly try not to pack so much work in a same timescale and produce a smaller yet more polished piece of work.

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